Difference between revisions of "Virindi XPHelper"

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(Undo revision 596 by Virindi (talk))
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To determine this, the following algorithm is used for each primary attribute type:<br>
 
To determine this, the following algorithm is used for each primary attribute type:<br>
<div class=code>
+
<div class=code>optimal_cost = 0<br>
 
foreach (skill or secondary attribute)<br>
 
foreach (skill or secondary attribute)<br>
 
{<br>
 
{<br>
&nbsp;&nbsp;optimal_cost = 0<br>
 
 
&nbsp;&nbsp;if (this skill depends on the current primary attribute)<br>
 
&nbsp;&nbsp;if (this skill depends on the current primary attribute)<br>
 
&nbsp;&nbsp;{<br>
 
&nbsp;&nbsp;{<br>

Revision as of 00:25, 22 March 2012

Virindi XPHelper Screenshot.png

Virindi XPHelper helps determine how much your character's primary attributes (strength, endurance, etc) should cost to raise based on the costs of your skills and secondary attributes (health, stamina, mana).

To determine this, the following algorithm is used for each primary attribute type:

optimal_cost = 0

foreach (skill or secondary attribute)
{
  if (this skill depends on the current primary attribute)
  {
    optimal_cost = optimal_cost + cost_to_raise_this_skill / attribute_divisor_for_this_skill
  }

}